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Wayfarers of Veeshan • View topic - AR - Demiplane of Blood

Wayfarers of Veeshan

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 Post subject: AR - Demiplane of Blood
PostPosted: Sun Apr 27, 2008 2:56 pm 
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Location: the Greater Faydark
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Tuesday, April 29, 2008, at 6:30 pm central

Meet in Dreadspire Keep.

Targets: Sisters and Hatchet


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PostPosted: Tue Apr 29, 2008 10:26 am 
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Joined: Thu Mar 16, 2006 7:46 am
Posts: 139
Not sure eveyone visits the AR board so here's a bit of info on the Sisters event.

This info is a compilation of data from allahkazam’s, the steel warrior, evilgamer.net, and monkly business.

This event takes place in the bedroom and crypt area just inside the Dreadspire lobby.

It is triggered by hailing one of the three vampire sisters, Althea, Brenda and Christine. Once you hail the first sister lots of adds will spawn and you have 25 minutes to complete. Need 10 successful emotes to Christine to win.

When you hail a sister you get two emotes, the first is what that sister is doing and the second is her asking hat one of her sisters is doing.

Example:

You say, 'Hail, Brenda'

Brenda is sulking, burying her face in the bedsheets while CRYING QUIETLY.

Brenda says 'What is Christine up to?'


The person that hails Christine would tell the group or channel (depending on how we choose to split up hailers) what Christine is doing, and then that person would tell Brenda what Christine’s emote said.

Those who are involved with hailing the sisters will have the following spells cast upon them randomly:

Hand of the Unseen (-500 Cold)
1: Decrease Hitpoints by 4000
2: Stun(2.00 sec)

Prick of a Poisoned Pin (-500 Poison)
1: Increase Poison Counter by 50
2: Decrease Hitpoints by 2250 per tick

So we’ll need a cleric keeping the hailers cured and healed.

The full emotes (Althea is just used as an example; any sister can use any of these emotes at any time):

Althea is CONSPIRING with several werewolves, whispering and motioning towards the rooms of the other Sisters.

You say, 'She is conspiring'

--------------------------------------------------------------------------------

Althea is sulking, burying her face in the bedsheets while CRYING QUIETLY.

You say, 'She is crying quietly'

--------------------------------------------------------------------------------

Althea glances around the room to ensure the other Sisters are nowhere in sight, then slips a DEAD RAT under the bed pillow.

You say, 'She put a dead rat in your bed!'

--------------------------------------------------------------------------------

Althea is murmuring to herself while obsessively sharpening an ornate LETTER OPENER.

You say, 'She is sharpening a letter opener'

--------------------------------------------------------------------------------

Althea gingerly dabs a POISONOUS SUBSTANCE onto the rim of one of the other Sister's wine goblets.

You say, 'She is making a poisonous substance'

--------------------------------------------------------------------------------

Althea uses a small chisel to hammer a crack into another Sister's coffin, SABOTAGING it.

You say, 'She is sabotaging a coffin'

--------------------------------------------------------------------------------

Althea is wandering the back halls, SCOPING out the occupants in the various guest rooms.

You say, 'She is scoping out the guestrooms'

--------------------------------------------------------------------------------

Althea is surreptitiously watching the other Sisters, SPYING on them.

You say, 'She is spying on you'

--------------------------------------------------------------------------------

Althea is carving a block of wood, using a whittling blade to fashion a sharp WOODEN STAKE.

You say, 'She is carving a wooden stake'

--------------------------------------------------------------------------------

Althea is flipping through the pages of a DIARY, which is obviously not her own. It must belong to one of the other Wailing Sisters.

You say, 'She is reading your diary'

--------------------------------------------------------------------------------



Now for the strategy:

Once we click into the castle and clear the gargoyles at the entrance, we need to clear the right side bedrooms and then the left. After that’s done we pull the 6 bats to the big room and keep them mezzed for the duration of the fight. They respawn quickly so killing them will only add to the chaos. Hail one sister and 10 – 15 mobs spawn, pull and kill them. Once the last set is pulled the hailers will start talking to the sisters. While the hailers are doing their thing, shadowknights and paladins will be pulling mobs to the raid to be killed. May need a tracker to help keep a handle on where the sisters are as they can warp.


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PostPosted: Tue Apr 29, 2008 10:44 am 
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Wayfarer of Veeshan

Joined: Thu Mar 16, 2006 7:46 am
Posts: 139
Hatchet

Demiplane Tier 1: Hatchet the Torturer

Hatchet the Torturer is located in a chamber entered through the drachnid tunnels. A horde of undead is also present in his room. Engage him.

Hits for ~6500
Single-target rampage for full
AE rampage mitigated to ~1500
Enrages

You ABSOLUTELY must follow the emotes. Failure to comply results in


Decapitating Chop: Single Target, Magic (-1000)
1: Feign Death
2: Decrease Hitpoints by 100000


Emotes in this event:

Hatchet locks eyes with you and snorts, pawing at the blood-stained tile with his hooves. He's about to charge directly at you!

This means you are his target, and need to outrun him for 25 seconds.


--------------------------------------------------------------------------------

Hatchet levels his axe at your upper body and prepares to swing. You should duck.

Duck until you see:

Hatchet's axe passes harmlessly overhead.


--------------------------------------------------------------------------------

Hatchet lifts his axe high, preparing to bring it down upon you. You should hide between his legs.

Get under him until you see:

By darting between Hatchet's hooves, he has no way to strike you.


--------------------------------------------------------------------------------

Hatchet hefts a weighted throwing axe in his offhand and readies to throw it in your direction. You should get as far away as possible.

Run to the opposite side of the room until you see:

You outdistance the reach of the throwing axe, and it clatters to the floor harmlessly.




In addition to the above emotes you’ll see:

You hear the screech of rusted metal grinding against rusted metal, punctuated by a sharp *click*. A device has been activated.

A trap spawns somewhere inside the chamber. It appears as a bear trap.

Hatchet the Torturer levels his horns at _____ and prepares to charge!

At this time, Hatchet's target (seen in the emote) must evade Hatchet for 25 seconds until you see:

Hatchet the Torturer pauses to catch his breath.

If he catches his target, he AEs the spell Minotaur Gore and can't be damaged until another "charge" emote.
Minotaur Gore: PB AE 40', Magic (-1000)
1: Feign Death
2: Decrease Hitpoints by 100000

After a successful charge/chase, Hatchet must be brought over to one of the spawned traps. Someone should click on the trap to "trap" him.

Hatchet the Torturer roars in frustration and agony as the trap snaps down on his leg! He buckles and collapses.

This process must be repeated every 20% of Hatchet's health.

Varying numbers of tortured spirits and enraged spirits spawn during the "trapping" process.

He also occasionally casts:

Sturdy Stance: Self 0', Chromatic (0)
1: Increase STA by 100
2: Increase ATK by 100
3: Increase All Resists by 200


Wild Arc: PB AE 25', (0)
1: Decrease Hitpoints by 900 (L1) to 980 (L80)

Sturdy Stance will need to be debuffed asap. Rangers have a spell that removes beneficial buffs, and the TBS monk bp has a similar click.

Strategy:
Seems pretty straightforward with a little Simon Says thrown in.


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PostPosted: Tue Apr 29, 2008 12:02 pm 
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Location: the Greater Faydark
Magelo: 500172
Thanks, Adega. No such thing as too much information.


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PostPosted: Wed Apr 30, 2008 4:53 am 
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Joined: Tue Aug 08, 2006 2:10 pm
Posts: 907
Location: ohio
something i was told on the sisters was to use a bard and pull the mobs from around the sisters to the zone in...or that is what worked for a different guild..still get 5-7 mobs a pull..and they use a pally on the mezz team instead of a ranger (even snared the bats are quick also would think remove DS on mezz team?)..they use the pally ae stun to help control the bats/and their heals are fast..tried to help on heals but 3 seconds was way too long so next time need to have a quicker casting heal loaded..hope there is something in there you can use..

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PostPosted: Wed Apr 30, 2008 6:39 am 
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Joined: Mon Jun 17, 2002 2:53 pm
Posts: 3662
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In talking with Terano this morning, it was recommended to have an SK with the mezz team (and not necessarily the bards, but I understand the reasons for that) so that the SK can get aggro and take the beating instead of the mezzers.

You would also want to setup a wall of warriors, then knights, then rangers, and then beastlords in the hallway in front of the casters, so when the 40ish mobs come rampaging out they dont kill all the casters immediately.


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PostPosted: Wed Apr 30, 2008 6:50 am 
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Location: the Greater Faydark
Magelo: 500172
That was my first experience with the bats and the mezzing, but I thought it went fairly well. I just had to have my finger poised on the fast heal button if one of the enchanters took damage (and still wasn't fast enough sometimes - sorry, Anye and Dmien).


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