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Wayfarers of Veeshan • View topic - Cazic Thule

Wayfarers of Veeshan

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 Post subject: Cazic Thule
PostPosted: Tue Nov 12, 2002 6:24 am 
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Well after the second marathon raid to kedge I'm going to take bit of time to play new game Earth and Beyond and also work on finally leveling Zayphres to 58. The week of thanksgiving going on cruise, but after coming back I think I'll be eager to get back into the swing of raiding.

I suggest 4-5 days of raiding the new and improved Cazic Thule, on say the week after thanksgiving (any conflicts with exsisting raids)??? I've read/heard that fighting from the wizard port in is realatively safe and some nice items now drop in the zone. Anyway I'm game if anyone else is, this will be an exp/loot raid in one of the top end very dangerous dungeons.

If anyone is interested in this please post and let me know.

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PostPosted: Tue Nov 12, 2002 6:31 am 
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Sounds good to me. I've never been there but I'll do some reading and be ready to go.


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 Post subject: Cazic Thule
PostPosted: Wed Nov 13, 2002 8:19 am 
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I wish I could come too, but as always there is that thing called Time Difference, School or on Weekends Raids/Hunts with RL-Friends. So I give you some Informations from my Adventures there.

There are around 6 Types of Mobs, and every Type has some Easy Mobs and some that can wipe even Lvl 60+ Groups. Some Mobs CANT be mesmerized, some need GoK. Spiders, Raptors, Gorillas, Piranhas and Gooze are No Casters. Lizards can be Casters. Some have AE-Slow and the Rain are deadly if you dont have high Resists (PR/DR/MR). A Slower is needed in every Group also someone to mesmerize, KEI and Aegoloism help alot. A "Click Stick" also helps safe alot of mana :P Some Camps are easy for CR (Invis), some need someone to Summon Corpses.

Gooze in Sewers and SG are the best Exp. Lizards are the worst exp. The good Items only drops from "Named" Mobs. They can pop during an 8 Hour camp from never up to every time. Unfortunately I am that lucky that when I was there we only got max 4 Named in a 10+ hour camp :(

some Camps are:
Sewers (Invis to get there, has a "Safe Spot" to rest. no Patrollers) a good Lvl 60+ Group can clear more than 3 of the "Rooms" (6+ "Named" in the 6 "Rooms") there is Room for max 2 Groups to hunt. Gooze and Moskitos are there and hit from around 150 to 250 depending on Mob.

SG (Invis to get there, has a Spot with only 1 Patroller after the Piranha Pool) Most Lvl 60+ Groups camp near the "Named" (he has See Invis) in the Tunnel, but around 3 Mobs Pop there, so it can get dangerous. Another "Named" pops in the Pool after the Tunnel. Gooze and the Named in the Tunnel is a Lizard. They also hit from 150 to 250 depending on Mob.

Maze (Best way to get there is with a Wizard, "Safe Spot" is at the Wizard Portal, never saw a Patroller there) You can pull Raptors, Lizards and Spiders. Or do the "Escort the Gnome" Event (2+ lvl 60 Groups).

small Pyramide in the Maze (with Invis you can get there from Wizard Portal, has a "Safe spot") Some Lizards and some Spiders out from Maze. Never saw a Named mob there :(

Ltae (Invis to get there, "Safe spot" in tunnel after "Courtyard")
Best Spot to camp is one of the Corners after the Tunnel. Gorillas and Lizards spawn there. A good group can also pull Utae.

Utae (Invis up to first see invis mob :P, "Safe Spot" in Tunnel after Top Room) Best spot to camp is in the Tunnel, to get there you have to fight your way thru the "Building" because some mobs have see invis. Only Lizards up there.

Courtyard (after 1st door from Zone in, "Safe Spot" at zone in or in Tunnel to Ltae) not much to say, "easiest Mobs" are there.

4C (go to Wizard Portal in Maze and fight your way thru. "Safe spot" before leaving maze) Really Hard camp, every Corner has 3 Static Spawns and then there are also the 12 or so Patrollers. Alot of Lizards and some Raptors. 2+ lvl 60 Groups can take all 4 Corners.

big Pyramide in 4C (pass Maze and 4C to get there, "Safe Spot" are on every level, but you have to find them. Some Static Spawns, but most Patrol around the Corners on every Level) Lizards and Amydale Warrior.
On Top Floor is the Living Void (Trigger for a Mob)

Piranha Pools (between Courtyard and SG or Sewers, can be passed with Invis. Water, so no real "Safe Spot") Piranhas and near Sewers some Lizards.

Avatar Pyramide Never hunted there, no info. Sorry

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 Post subject:
PostPosted: Wed Nov 13, 2002 8:23 am 
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Thanks for all the info, Todeshauch :) Any advice for groups less than level 60, since it's doubtful we'll have 60+ folks on the raid?


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PostPosted: Wed Nov 13, 2002 10:25 am 
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Again, keep a bard with the AE resist songs available, bards have an AE song that will boost everyone within range in PR/DR/MR, by a whole bunch.. like 80? And one that raises MR/CR/HR as well.
A life saver on caster mobs using AE spells.

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PostPosted: Wed Nov 13, 2002 12:08 pm 
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Yuppers, they help.......as long as the Bard lives anyhow! :roll:

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PostPosted: Wed Nov 13, 2002 12:28 pm 
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LOL
Well we are going to need everyone on this run. This is deffinately a Top End dungeon, will take everybody for sure.

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PostPosted: Thu Nov 14, 2002 3:48 am 
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Sorry I dont have advices for ppl below Lvl 60. We went Yesterday to CT and had to evac a few times, and we where a Lvl 61 Group with a Lvl 61 Druid as 7th Person. I think you can do many parts of CT as long as you are at a "Safe Spot" and dont pull to many Mobs. It should be no Problem if you have someone who can Slow the Mobs. If you single-pull with someone that can FD its not too hard.

Best would be Maze or Sewers to camp. Both have a good "Safe Spot", but in Sewers you have to fight on those small wooden planks to get no adds during the Fight.

Sewers has 2 to 3 Mobs per Room and 1 between Rooms, Maze has 1 to 3 mobs per spawnpoint.

I think those 2 camps should be possible with 2 lvl 50+ Groups, maybee even 1 IF the Tank can keep them on him and the mobs are slowed.You wont be able to "clear" everything, but great loot drops from Mobs near "Safe Spots".

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PostPosted: Thu Nov 14, 2002 8:02 am 
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If it be that ya need the MT ta make sure he keeps agro, Doran with chain stuns, root and such should be able to pretty much keep the critters attention. Wud suggest ya put him out front with the critters ta munch on :twisted: .

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