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Wayfarers of Veeshan • View topic - The Serpent's Spine

Wayfarers of Veeshan

An Everquest Guild on Luclin
It is currently Fri Nov 15, 2024 9:58 pm

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PostPosted: Wed Sep 13, 2006 7:13 am 
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Wayfarer of Veeshan
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Location: running from florida
yeah its gonna be tough.. i want a drakkin something not sure what yet though... and mal knows the details on that one.. i wonder what thats all about too lol

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PostPosted: Thu Sep 14, 2006 2:35 am 
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I wanta Drakkin Bardlin :)

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Xandamir - 57th level Templar (Ranger Rezzor)
Perisai Troublemaker - 56th level Sacrificial OUTRIDER
Pulkaria - 54th level Beastlord (Furry Ranger)
Nealyn Prae - 43rd level Druid (Ranger Wannabe)
Calithe - 47th level bardling (Never wanted to be a ranger)
Nessah - 37th Level Ranger Mezzer


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PostPosted: Fri Sep 15, 2006 2:40 pm 
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Joined: Mon Jun 24, 2002 1:26 am
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Location: Los Angeles
The NDA was just lifted so expect info to start streaming out.

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Master Artisan Kahmon Feelthenoize
- Fabled 100 Shadow Knight of Cestus Dei Atherius
- Master(300) Jeweler, Chef, Potter, Brewer, Blacksmith, Tailor, Fletcher, Researcher
Vektor - 95 Ranger, Scout Extraordinaire
Kahzbot - 97 Enchanter, Master Spell Researcher & Tinkerer
Kroger - 98 Rogue, Poison Maker, Tome Researcher, and Illusion Collector
Shazbon - 96 Shaman, Master Alchemist
Vendding - 94 Magician


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PostPosted: Fri Sep 15, 2006 2:43 pm 
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The main thing that I have heard about are new Tradeskill charms including one for master artisans which will have 2 aug slots.

Also, spell researchers are going to be very busy. LDoN & Omens spells will now be researchable.

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Master Artisan Kahmon Feelthenoize
- Fabled 100 Shadow Knight of Cestus Dei Atherius
- Master(300) Jeweler, Chef, Potter, Brewer, Blacksmith, Tailor, Fletcher, Researcher
Vektor - 95 Ranger, Scout Extraordinaire
Kahzbot - 97 Enchanter, Master Spell Researcher & Tinkerer
Kroger - 98 Rogue, Poison Maker, Tome Researcher, and Illusion Collector
Shazbon - 96 Shaman, Master Alchemist
Vendding - 94 Magician


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PostPosted: Fri Sep 15, 2006 3:15 pm 
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Joined: Mon Jun 17, 2002 2:53 pm
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Since the NDA has been lifted ... is there a question that someone would like answered? I'll answer what I can.


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PostPosted: Fri Sep 15, 2006 4:06 pm 
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Joined: Mon Jun 24, 2002 1:26 am
Posts: 1865
Location: Los Angeles
I'm looking for AC/HP on the top TS charm.

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Master Artisan Kahmon Feelthenoize
- Fabled 100 Shadow Knight of Cestus Dei Atherius
- Master(300) Jeweler, Chef, Potter, Brewer, Blacksmith, Tailor, Fletcher, Researcher
Vektor - 95 Ranger, Scout Extraordinaire
Kahzbot - 97 Enchanter, Master Spell Researcher & Tinkerer
Kroger - 98 Rogue, Poison Maker, Tome Researcher, and Illusion Collector
Shazbon - 96 Shaman, Master Alchemist
Vendding - 94 Magician


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PostPosted: Fri Sep 15, 2006 6:47 pm 
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Joined: Mon Aug 26, 2002 12:24 pm
Posts: 1273
Location: California
What are the new spells and AAs like?

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Master Alchemist Raznorak
"Til' all are one!" ~Optimus Prime


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PostPosted: Fri Sep 15, 2006 6:58 pm 
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From what I have read it's mostly an expansion of previous lines. i.e. better mitigation, avoidance, etc.

There was supposed to be an AA to allow forage to everyone, but they could not get teh code working, so it was scratched.

JC mastery will be available to everyone, and there will be a quest in Ak'anon to get Tinkering mastery.

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Master Artisan Kahmon Feelthenoize
- Fabled 100 Shadow Knight of Cestus Dei Atherius
- Master(300) Jeweler, Chef, Potter, Brewer, Blacksmith, Tailor, Fletcher, Researcher
Vektor - 95 Ranger, Scout Extraordinaire
Kahzbot - 97 Enchanter, Master Spell Researcher & Tinkerer
Kroger - 98 Rogue, Poison Maker, Tome Researcher, and Illusion Collector
Shazbon - 96 Shaman, Master Alchemist
Vendding - 94 Magician


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PostPosted: Fri Sep 15, 2006 8:47 pm 
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Joined: Mon Jun 17, 2002 2:53 pm
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Here's a good page with a lot of info on it ... cant vouch for the accuracy of it all, but scanning it looked ok.

http://primaldreams.everquestguilds.net ... gpGHnU6GgN


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PostPosted: Sat Sep 16, 2006 4:09 am 
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Joined: Tue Jun 25, 2002 11:39 am
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Location: *Yay TERPS*
cool they have the zipped maps for the expansion too

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Xandamir - 57th level Templar (Ranger Rezzor)
Perisai Troublemaker - 56th level Sacrificial OUTRIDER
Pulkaria - 54th level Beastlord (Furry Ranger)
Nealyn Prae - 43rd level Druid (Ranger Wannabe)
Calithe - 47th level bardling (Never wanted to be a ranger)
Nessah - 37th Level Ranger Mezzer


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PostPosted: Sat Sep 16, 2006 4:58 am 
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Joined: Tue Jun 18, 2002 3:03 am
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Location: the Greater Faydark
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Best news I've heard: Level 71 spells are available from a vendor.

Second best news: Level 65-70 spells are now researchable.


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PostPosted: Sat Sep 16, 2006 8:45 am 
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Location: Wood Village, Oregon
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If only they would make spirit of flame, snow researchable. :?


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PostPosted: Sat Sep 16, 2006 6:56 pm 
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Location: California

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Expert Artisan Orionpax
Master Alchemist Raznorak
"Til' all are one!" ~Optimus Prime


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PostPosted: Sat Sep 16, 2006 7:57 pm 
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Location: Retired on Beach in Oasis of Mar!
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If nothing seems to be going your way, choose another direction.


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PostPosted: Mon Sep 18, 2006 4:52 am 
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Location: *Yay TERPS*
I like this new portion for mana regen etc

Downtime - Likely the biggest change we are making is one aimed at reducing the amount of downtime in EverQuest. As EverQuest has grown over the years, the amount of downtime imposed upon players has grown as well and we’d rather players find challenge in the fights themselves than in the tedium between them. Toward that end, we’ve created a new system that is simple to use, but powerful and flexible enough to control downtime as the game continues to grow.

The basics of the new system are relatively simple. Once you have been out-of-combat for a sufficient amount of time, you can sit down (or be on a non-moving horse) and begin to rest. While resting, you enter an accelerated regeneration state that will quickly recover your mana, health, and endurance. For most single group content, once you are out of combat for 30 seconds you can rest. While dealing with multi-group content, that time is 5 minutes. The amount of time you have to be out-of-combat before you can rest varies for group content and raid content due to the different needs of the different encounter types.

There are a series of icons that will display by your character’s name to let you know what your character’s current state is.

Crossed Swords – You are currently in-combat.

Hour Glass – You are out of combat, but not yet in a resting state. In addition to the hourglass, there is a timer bar beneath the endurance bar that will count down as you get closer to being rested.

Poison Drop – You are no longer in combat, but cannot rest because of a debuff that is affecting you. You must get rid of the debuff before you can rest.

Void – The void is the default icon and indicates that you are not in-combat and you can rest at any time.

Energy Swirl – The energy swirl indicates that you are currently resting.

_________________
Xandamir - 57th level Templar (Ranger Rezzor)
Perisai Troublemaker - 56th level Sacrificial OUTRIDER
Pulkaria - 54th level Beastlord (Furry Ranger)
Nealyn Prae - 43rd level Druid (Ranger Wannabe)
Calithe - 47th level bardling (Never wanted to be a ranger)
Nessah - 37th Level Ranger Mezzer


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