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Wayfarers of Veeshan • View topic - LDoN - What's new?

Wayfarers of Veeshan

An Everquest Guild on Luclin
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 Post subject: LDoN - What's new?
PostPosted: Thu Sep 11, 2003 7:56 am 
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PostPosted: Thu Sep 11, 2003 7:59 am 
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PostPosted: Thu Sep 11, 2003 10:37 am 


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PostPosted: Thu Sep 11, 2003 11:23 am 
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PostPosted: Thu Sep 11, 2003 11:41 am 
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PostPosted: Thu Sep 11, 2003 12:27 pm 
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Trapped in Veeshan. Send food.


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 Post subject: Traps
PostPosted: Thu Sep 11, 2003 2:32 pm 
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Joined: Mon Mar 31, 2003 2:45 pm
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Hail WoV,

Here is an idea i just thought about. Last night in LDoN my group including Irodanis, Kraznir, and Darmoon came across a few orc weapon racks. We were thinking that they could be 'friendly' but instead they unleasehed a nasty poison dot that killed Kraznir and myself. I was thinking that this may be a great time for rogues and bards to use that useless skill 'Disarm Trap'. I have a 52 ROG and i never used that skill, NOT ONCE. Maybe this is SoEs way of putting the skills use into Norrath.

Just a thought,

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 Post subject:
PostPosted: Thu Sep 11, 2003 7:32 pm 
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I have sense traps and disarm traps and lockpick all maxed.. and never used successfully for anything useful.. I will be experimenting with them in LDoN I guess.

If the skill cap is higher.. maybe I have some work to do :) I really hope it IS

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70 Bard, at your service
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Also, , , Irodanise (52 Pal), Irodanes (31 Rog), Iroardanis (19 BL), Sinadori (25 SK), Dreminal (32 Dru)


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PostPosted: Thu Sep 11, 2003 10:48 pm 
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Dont even tell me casters are gettin an upgrade again in new spells ..when melee arent even upgraded yet? Bah same ol...same ol....a game name change should be affected as The Everquesting Casters of the Kingdom or something like that...bah


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 Post subject:
PostPosted: Thu Sep 11, 2003 11:56 pm 
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Melee have upgraded gear all the time too don't they? I've noticed new uber gear appearing for my char's almost all the time.

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70 Bard, at your service
Elder, Wayfarer of Veeshan

Also, , , Irodanise (52 Pal), Irodanes (31 Rog), Iroardanis (19 BL), Sinadori (25 SK), Dreminal (32 Dru)


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PostPosted: Fri Sep 12, 2003 11:54 am 
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PostPosted: Fri Sep 12, 2003 3:53 pm 
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PostPosted: Sat Sep 13, 2003 9:24 am 
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My first aventure ended in failure, by TWO mobs. One thing we did was mess with a chest that then cursed us, which most likely caused us to fail -- there is a new spell that cures curses -- not sure if they are a new feature in LDON or not.

I would also like to see stratgies that worked for people that completed their adventures.

My guess is that leaving the chests alone unless you have peeps that can sense/disarm traps/pick locks might be a good idea. (ANd leave then til laast) We had to kill 52 mobs and missed it by 2 -- so I think you need to focus on getting things done quckly -- we also rezzed someone -- lost time there. I'm sure having very well balanced grp is also a good idea -- we had, and still failed.

Look forward to hearing from others.

-Chanzia


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 Post subject:
PostPosted: Sat Sep 13, 2003 10:36 am 
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I was in 2 adventures last night. Both failed.

No deaths in any, no wild pulls (toughesty one was a pull of 4, and we handeled it like only WoVs could :) )

One thing that is almost a requirement - lull. You don't want to pull 6 and wipe when you can pull 3 and control them.

We probably did too much lulling (should just pull the 2 and mezz it rather than lull one).

high DPS is needed for you to get through enough of the zone fast enough to spawn and reach the boss, kill the required amount of NPCs, or loot the required amount of items.

You should also think of a chain pulling plan. When down to 10% or so, go start getting the next one. 20 seconds of downtime between mobs x 50 mobs = 1000 seconds. That is 16 minutes of your 90 wasted. We didn't do any of that until near the end of one. Had we done that from the start, it would have been easier.

I think most people know this, but I'll throw this out in case anyone else hasn't tried them yet.

You have 30 minutes to zone into the adventure zone. Plenty of time. You can get to most within 10. Meet outside of the zone, fully buff up, fully med up. Then enter the zone.

You have 90 minutes to do the adventure once the first person zones in. So if some fool enters before being buffed, you are wasting about 5-10 minutes to buff and med before you even start.

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<select name=Skills>
<option>78 past 1750 :)
<option>272 from 2100
<option>Jewelry:300+Trophy
<option>Tailoring:259+Geerlok
<option>Pottery:256+Geerlok
<option>Smithing:256+15%
<option>Fletching:254+Geerlok
<option>Baking:252+Geerlok
<option>Brewing:251+Geerlok
<option>Research:202+Geerlok
<option>Alcohol Tolerance:200
<option>Fishing:182
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 Post subject:
PostPosted: Tue Sep 16, 2003 5:50 am 
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Wayfarer of Veeshan

Joined: Mon Mar 03, 2003 12:51 pm
Posts: 121
Location: East Tennessee
I found a great LDoN Merchant List item database here at:


You can sort by Class & Camps and it looks to be pretty complete.

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