I was in 2 adventures last night. Both failed.
No deaths in any, no wild pulls (toughesty one was a pull of 4, and we handeled it like only WoVs could
)
One thing that is almost a requirement - lull. You don't want to pull 6 and wipe when you can pull 3 and control them.
We probably did too much lulling (should just pull the 2 and mezz it rather than lull one).
high DPS is needed for you to get through enough of the zone fast enough to spawn and reach the boss, kill the required amount of NPCs, or loot the required amount of items.
You should also think of a chain pulling plan. When down to 10% or so, go start getting the next one. 20 seconds of downtime between mobs x 50 mobs = 1000 seconds. That is 16 minutes of your 90 wasted. We didn't do any of that until near the end of one. Had we done that from the start, it would have been easier.
I think most people know this, but I'll throw this out in case anyone else hasn't tried them yet.
You have 30 minutes to zone into the adventure zone. Plenty of time. You can get to most within 10. Meet outside of the zone, fully buff up, fully med up. Then enter the zone.
You have 90 minutes to do the adventure once the first person zones in. So if some fool enters before being buffed, you are wasting about 5-10 minutes to buff and med before you even start.
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Mindbender Llaffer Outloud
L70 ENC
<select name=Skills>
<option>78 past 1750
<option>272 from 2100
<option>Jewelry:300+Trophy
<option>Tailoring:259+Geerlok
<option>Pottery:256+Geerlok
<option>Smithing:256+15%
<option>Fletching:254+Geerlok
<option>Baking:252+Geerlok
<option>Brewing:251+Geerlok
<option>Research:202+Geerlok
<option>Alcohol Tolerance:200
<option>Fishing:182
</select>