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Wayfarers of Veeshan • View topic - Interesting - New Things on Test

Wayfarers of Veeshan

An Everquest Guild on Luclin
It is currently Sat Dec 21, 2024 9:15 am

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PostPosted: Fri May 23, 2003 9:57 am 
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Former Guild Leader / Elder
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Joined: Tue Jun 18, 2002 3:03 am
Posts: 10906
Location: the Greater Faydark
Magelo: 500172
Remember, these may never go live.

May 22nd, 2003
-------------------------

- New Camera - We've added a new camera mode to the game. You can only enter it from first person mode. Using the mouse wheel you can zoom the camera out into what is, basically, a chase camera. You can use the mouse wheel to determine the distance of the camera from your character, or to zoom back into first person mode. When in the chase mode, mouselook turns the character and camera together.

- Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster of the DoT as it is done.

- Pathing Tuning - Fleeing NPCs should now run further away. Previously they would stop running somewhat short of spell range. NPCs will also avoid water whenever possible (except for fish...). Jumping off high cliffs is a less attractive option for NPCs now as well. Please continue to keep your eyes open for pathing issues, we appreciate the help you've given us so far.

- Summoning Spells - Summoning spells will now work with something on the cursor, but will stop working and warn the player when attempting to cast with 11 items on the cursor.

- Character Select Crash - Using the arrow keys to try to change the selected character with no characters on the account was causing people to crash out of the game. That's fixed.

- GMotD - We've fixed a problem with Guild Message of the Day that was causing all the players in the guild to crash under certain circumstances.

- Newbie Starting Locations - We've modified all locations where new characters start to make them a bit more convenient for the new player. If you start a new character, please take a moment to look around and see if you are in a reasonable starting location (you should be near your guild master) and not someplace odd, like under the world or in Vox's lair.

- Guild Window: "Last On" Time - The last on time displayed in the guild window was not being properly updated until the first the player zoned. It should be correct all the time now.

- Pets - Many pets were displaying a square under their name in parenthesis. They won't do that anymore.


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