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Wayfarers of Veeshan • View topic - The new Enerra possibly?

Wayfarers of Veeshan

An Everquest Guild on Luclin
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 Post subject: The new Enerra possibly?
PostPosted: Sat Jul 31, 2004 10:08 pm 
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PostPosted: Sat Jul 31, 2004 10:34 pm 
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PostPosted: Sat Jul 31, 2004 10:52 pm 
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PostPosted: Sun Aug 01, 2004 9:21 am 
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PostPosted: Sun Aug 01, 2004 10:55 am 
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where can ya create a char at?


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PostPosted: Sun Aug 01, 2004 12:11 pm 
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PostPosted: Sun Aug 01, 2004 11:04 pm 
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Here is what I came up with so far that sort of looks like how I have EQ1 Llaffer :

Image

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-- Mindbender Llaffer Outloud
L70 ENC
<select name=Skills>
<option>78 past 1750 :)
<option>272 from 2100
<option>Jewelry:300+Trophy
<option>Tailoring:259+Geerlok
<option>Pottery:256+Geerlok
<option>Smithing:256+15%
<option>Fletching:254+Geerlok
<option>Baking:252+Geerlok
<option>Brewing:251+Geerlok
<option>Research:202+Geerlok
<option>Alcohol Tolerance:200
<option>Fishing:182
</select>


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PostPosted: Mon Aug 02, 2004 6:36 am 
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/em vent on

Considering that they can't get the graphics to run smoothly and without lag on the very latest and greatest built-for-graphics machines out there (I know, since I own one), I'm pretty turned off by all the attention to detail they are putting into EQ2 graphics. Really unnecessary, IMHO, for the play of the game. Gee, look at my face with 1,000,000,000 polygons...too bad it takes me 5 minutes just to spin around and move 5 feet...

/em vent off

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PostPosted: Mon Aug 02, 2004 7:17 am 
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how did you get the image was it jsut a regular print screen - paste onto doc or is there an option.. i want to show you all the olbitty of the furture =P

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PostPosted: Mon Aug 02, 2004 8:01 am 
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Drexx...I understand what you mean in a very big way, however... :twisted:

The major problem with EQ1 graphics is that they are pushing the engine too hard....basically trying to milk a turnip. EQ2 with its updated engine will be able to run graphics twice as well as current EQ with the same or even less strain on your system. Luclin EQ models are roughly 2500 polygons, which is on par with most games that have come out in recent years. New engines (HL2, Unreal3) are using models that start at about 7500 and go up to around 14000. Gaming technology has made a huge leap in developing this next generation, and the primary focus of most studios has been better graphics with less system load. EQ2 will be using little to no technology from EQ1 where graphics are concerned, and EQ1 will remain live if you don't like EQ2 (I'll probably stick with EQ1 myself, but that's another rant).

/gamernerd off

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PostPosted: Mon Aug 02, 2004 8:13 am 
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and here's my "Zbix".....
With all the options they give you to customize your character there are no facial hair options for gnomes. :(

Image

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PostPosted: Mon Aug 02, 2004 9:31 am 
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New improved Malbro? curiously named Minalcar :P

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Grandmaster all trade skills (300)


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PostPosted: Mon Aug 02, 2004 10:32 am 
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yes Z, but you get those spiffy glasses

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PostPosted: Tue Aug 03, 2004 6:16 am 
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I did a <PrntScrn> to copy a BMP version of the screen to the clipboard.

Then I openned up Powerpoint (MSPaint would be just as good) and pasted it into the program.

Then I used the crop tool to trim it where I wanted to, then saved it as a JPG.

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-- Mindbender Llaffer Outloud
L70 ENC
<select name=Skills>
<option>78 past 1750 :)
<option>272 from 2100
<option>Jewelry:300+Trophy
<option>Tailoring:259+Geerlok
<option>Pottery:256+Geerlok
<option>Smithing:256+15%
<option>Fletching:254+Geerlok
<option>Baking:252+Geerlok
<option>Brewing:251+Geerlok
<option>Research:202+Geerlok
<option>Alcohol Tolerance:200
<option>Fishing:182
</select>


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 Post subject:
PostPosted: Sat Aug 14, 2004 2:03 am 
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Posts: 171
Location: Denmark
*thinks the new zbix looks like a gnomish scholar who for once hasn't lost his glasses* ^^

Very nice models you guys have made :)

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