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Wayfarers of Veeshan • View topic - Best 2-class party combos?

Wayfarers of Veeshan

An Everquest Guild on Luclin
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PostPosted: Tue Sep 02, 2008 4:42 am 
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not 2 but 3 mages with pet that was the group and they were destroying the mobs..mobs hard blue yellow to me..and pulling did not seem to be a problem for them..was interesting not sure that it would work all the time but it was working well for them

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PostPosted: Tue Sep 02, 2008 6:13 am 
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Hmm my ears were burning for some reason. :lol:

:twisted: A little known fact to any but the most "hardcore" player is that DPS actually stands for Damage (from) Puns (per) Second. Paladins employ this technique which not only causes damage but lowers all the mob's resistances and acts as a taunt to build aggro. :twisted:

As for the two class question. I might point out that paladins can be quite good as healers. I actually use my heals for the heal aggro to help pull wayward mobs off the squishy classes. I play my paladin/cleric combo and sometimes necro/cleric and it's true the dps is lower with Dorann unless it's undead. Most times with necro/cleric Morddor just sits there and casts his pet. I also miss having a snare without the necro since root means it keeps attacking me until dead. Travel can be problematic although I've always been a player that doesn't mind running/swimming etc to wherever I need to be.

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Last edited by Dorann on Tue Sep 02, 2008 7:22 am, edited 2 times in total.

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PostPosted: Tue Sep 02, 2008 6:28 am 
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Gealaen Gaiamancer (EQ2 Warden & Tailor)
Thaentos (EQ2 Shadowknight & Carpenter)
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Aegad Bottlebreaker (EQ2 Conjuror & Alchemist)
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PostPosted: Tue Sep 02, 2008 9:36 am 
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Another little known fact is that puns also lower effectiveness of a Pally's group :twisted:


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PostPosted: Tue Sep 02, 2008 2:43 pm 
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PostPosted: Tue Sep 02, 2008 3:01 pm 
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PostPosted: Wed Sep 03, 2008 8:17 am 
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I've been away from EQ1 for a while myself, but I seem to remember that pally slays had gotten hit with the nerf bat shortly before I left. They're still pretty awesome, but not quite as incredible as they used to be (if my memory serves. The could still be incredible if I'm confusing nerfs that took place months ago, lol.)

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PostPosted: Thu Sep 04, 2008 5:44 am 
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Best slay I've had with 2hs weapon 113 base damage was just over 20k raid buffed. My upper end slays are high 17k to low 18k range.

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PostPosted: Thu Sep 04, 2008 6:53 am 
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Aside from Hills of Shade, how many lvl 80 XP zones have a large number of undead in them? Are the orcs in bloodmoon and loping plains considered undead?


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PostPosted: Thu Sep 04, 2008 3:36 pm 
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Orcs are not undead. There are skeletons in loping, most mobs in HoS and some undead in some of the TSS raid encounters that I've seen.

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PostPosted: Fri Sep 05, 2008 6:56 am 
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There are also some zombies in Loping, over near the Steamfont zone camp area. They were fun to kite; they moved remarkably slowly when snared.

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Thaentos (EQ2 Shadowknight & Carpenter)
Acade Spiritscribe (EQ2 Mystic & Sage)
Aegad Bottlebreaker (EQ2 Conjuror & Alchemist)
Tyraen Thornheart (EQ2 Ranger & Woodworker)
Ardra (EQ2 Wizard & Jeweler)
Sanwych Shortorder (EQ2 Ranger & Provisioner)


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