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Wayfarers of Veeshan • View topic - Major Changes In EQ

Wayfarers of Veeshan

An Everquest Guild on Luclin
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 Post subject: Major Changes In EQ
PostPosted: Sun Oct 20, 2002 10:29 am 
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PostPosted: Sun Oct 20, 2002 8:56 pm 
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 Post subject: Sorry
PostPosted: Mon Oct 21, 2002 4:07 am 
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I myself think they should also fix problems in EQ instead of bringing more expansions , I myself will not be getting POP anytime soon. I must first get Luclin loaded in and get to know the moon , As soon as i get my video card and get it installed. But when u live on a strict bugdget it can be hard.
I want to Thank everyone for putting up with me . I greatly appreciate all the help with getting items that i need on the moon ( Gear, Spells , Exc )
Thank u all Very Very Much = )
Just wish Eq wouldn't have uped the requirements to play such a great game.


Thanks again to All
Arrinu 52nd Wizard
Madessa 48th Ranger
Kuvili 36th Druid
Arr 17th Shaman ( A Baking Moron )
Ahhh Heck the List goes on and on


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PostPosted: Mon Oct 21, 2002 6:00 am 
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After 3? is it only three years now you would think that the "bright" people at verant would have finally figured out how to "balance" the game to a point that most people were 'happy". Shoot they still haven't fixed some of the basic bugs and flaws that were in the game from day one.

I tell you I worry about the future of EQ for a few reasons:

1. Age, the games starting to show it's age, folks are becoming bored, and frustrated, there is no bottom end game anymore other than twink/alts, the economy of the game has stagnated.

2. Competition, there are a flood of massive multiplayer role playing / strategy / first person shooters comming out with fantasy and Sci Fi themes, not to counting verants own EQ2, PS2 EQ, SWG, and Planetside? The new games boast better graphics well thought out gaming system/rules etc.

3. Past performance of other companies, I worry verant may be spreading itself too thin, I point to Ultima Online game as an example a MMORG with over 300,000 users, they had a new UO2 (sound familiar?) they were going to release back in 2000 but cancelled the idea stating a need to focus on one project and devote their full attention to it and worries there wasn't enough of a market to support both.

Anyway sorry enough of my ranting, heck I'm lucky my paladin and necro were mainly missed by the nerf bat this time. Hope I'm wrong about all the above.

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PostPosted: Mon Oct 21, 2002 9:31 am 
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I plan on playing Shadowbane once it's finally released. I have been beta testing the ps2 eq and can tell you it's nothing too special at this point. Take everquest, make the camera clumsy, disconnect your mouse, take away half of you keyboard functionality, and put all your graphic options on their lowest setting and you're starting to get the feel for it.

Anyhoo...
What they have done to monks is in my opinion rediculous. They missed any opportunity they had to make changes of this magnitude to ANY class. I'm as addicted to this game as anyone, but Verant as a company never fails to amaze me with their seeming lack of consideration for their customers. Nerfs were fine in the early days of eq. Being able to root/fear was a bit much (although fun) and needed to be dealt with. And it was. People complained, everybody got over it, 3 years later everything is ok. Try telling necros today that Fear now has a maximum duration of 5 seconds and while a mob is feared their pet will only do 1/2 of it's normal damage. That's a class changing nerf and any high level necro would feel cheated to say the least. The monk nerf seems class changing to me and had I chosen a monk as my main after playing 20 or so levels and realizing it was the class for me I would be very upset. Let's just hope some rogue doesn't happen to outdamage a certain FoH uber whiner warrior (oops I slipped). I like my backstab the way it is.

Verant seem to have no problems with cheating to masses to benefit the few. The next online game I play (grrr I was so excited about uo2) will NOT be a Verant title. It is our fault that they are allowed to act this way. No matter what they do, I will still log in. Pathetic I know. Gah who am I kidding? Within the year I'm sure I'll have both a SWG and an EQ2 account. I wonder if my Planes of Power CD is at the post office yet? (runs off excitedly)

/rant off

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PostPosted: Mon Oct 21, 2002 10:15 am 
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Got a feeling my thoughts on this aren't going to be well accepted, but here goes..

Ok, i"m not a monk. never been a monk.. but my general feeling about a monk was that they were designed to give damage but not take it..

I've beenin groups with Non uber monks where the monk was a tank.. at the time it didn't make any sense to me until I realized.."Hey, he's doing well as a tank" .. It didn't fit with what I Thought a monk was supposed to be. We ALL hate nerfs.. we had something that we don't now.. They have nerfed bards in the past and even recently, they have also made them better at some things.

A comment was made that they should have had all these issues fixed in year one.. I don't see how that could be possible. They are adding new items and content to the game all the time. Sometimes it's hard to see how that will affect the game on a massive level until it happens. I can understand the need to make changes over time.

That being said.. I think they screw up ALOT.. they have no customer communication about some of the massive changes they make.. no warning.. no adjustment time.. no real effort take care of customers. Their TOTAL removal of GM's from servers is in my opinion a very bad move if you are trying to keep customers happy. They have so many subscribers that they don't think it will matter that many of them get angry with the game. I"m hooked.. I still Love playing EQ.. I like all my characters.. so I can't say they are doing all bad. The game is fun, it is usually interesting and has a great variety of options. <shrug> I'm hooked.

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Also, , , Irodanise (52 Pal), Irodanes (31 Rog), Iroardanis (19 BL), Sinadori (25 SK), Dreminal (32 Dru)


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PostPosted: Mon Oct 21, 2002 10:32 am 
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They acknowledged that they should have fixed the problem 2 years ago yet they chose to wait. That is wrong. You cannot drastically change a class when people have been playing it a certain way for so long.

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PostPosted: Mon Oct 21, 2002 10:38 am 
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I have to add my :twocents: here....

What I see are three distinctive types of playing peoples....the ones who are really into their characters so much so they feel that any change to their character is a personal attack; the ones that login to game, listen to other people complain and then decide they will complain too; and the ones who play that game because they LIKE it.

The forum boards are designed as a basis of communications. A mutual place where people gather and post their own opinions about something. The key here...THEIR opinions. If a person CHOOSES to listen to someone elses opinions, does that mean that those opinions are correct? Or should a person rely more on fact. I must admit I agree with Irodanis on the idea that monks are suppose to be damage dealers and not tanks. As a class of people they are NOT suppose to get the plate or chain types of armors....how many ninjas have you ever watched in the movies with anything on other than their black jumpsuit garb? So wouldn't it make most sense that monks are suppose to be more ...AGILE...or be DEXTEROUS so they can DODGE the blows? Anyhow....before I really go off on a rant I will just say that this like all other posts is an opinion and whether a person chooses to believe anything or not is their opinion. I, myself, am rather tired of hearing of others opinions before I have had a chance to decipher the facts. Knowing the facts can really make a bigger difference in the long run and eleviate stress that can occur due to peoples misinformed OPINIONS.../semi-rant off

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PostPosted: Mon Oct 21, 2002 10:52 am 
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This speaks to the "nerfing". This patch today 10/21/02, after which the servers came down while Mal was battling a forest giant verdant in BW and is probably sitting at his bind point naked, took harmony out of the game for druids and rangers.

I tried to cast it on a forest giant ancient in BW and got the message that the mob seem unaffected. Now this is a 43-46 mob so it looks like mobs 40+, maybe lower, won't be affected by harmony anymore. No more splitting camps :cry:

Minalcar Inglorion
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PostPosted: Mon Oct 21, 2002 11:12 am 
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I'm not discounting anyone's opinion. There is no reason to try to turn this into something that it is not. I usually take my nerfs without complaining about it, and this one doesn't even directly affect me. I agree that a "Monk" should not be wearing chain and plate and tanking as well as a warrior. I think monks should fit more along the lines of a rogue....sit back, deal damage, try not to get hit and let the healers focus on the tank. I just think that a little more thought and foresight would be nice. They made the monk. They made the items. They should have made the monk the class they intended it to be in the beginning. To change the role of a class after so much time has been invested is, in my opinion, a little harsh. If I create a character for a certain reason and level him to a high level, then the reason I originally started my character is no longer applicable, I would feal cheated. I'm not talking about nerfing a spell slightly, or taking away the beloved and oh so missed bard shuffle (man I loved that..hehe) but a real class changing nerf. Sorry if I sounded like I was attacking anyone in my posts as that was not my intention. I don't know why this particular issue has me so aggravated. I realize of course that it is just a game, but it is a very time consuming game and when something you have put so much time into is messed with it can be irritating. It's not worth quitting over like so many monks seem to be doing and it's certainly not worth all this typing I seem to be doing this morning. *slaps self*

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PostPosted: Mon Oct 21, 2002 11:57 am 
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Recently verant gave "refunds" of AA points due to the fact that they had changed the skill in a major way. Yet, many skills and abilities that players have had, sometimes for a long time, get nerfed, removed or changed to the point that they are useless with no type of refund. The person may suddenly find they are playing a character that one day ago was in demand in groups and now isn't, or that the character they solo'd so well couldnt solo a green mob if they had to. Agreed tweaking the system as new items and abilities are added, is a needed evil but some of these major changes? One other point I'd like to make is that verant has a test server to try out any changes made to the game before it goes live yet we constantly have bugs at patch release etc.
I enjoy eq, I have alot of time invested into my characters in the game and the friendships I've made, as long as it's "fun" I plan/hope to be around.

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PostPosted: Mon Oct 21, 2002 12:52 pm 
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Min...from what I've seen Harmony now no longer works on any mobs above lvl 40.

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PostPosted: Mon Oct 21, 2002 12:57 pm 
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I'm sure that will get tested and verified or discounted soon enough

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PostPosted: Mon Oct 21, 2002 2:28 pm 
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This is a bummer!!


From EQ Casters Realm

Monday October 21, 2002
CLEARING THE MIST - OFFICIALLY

There have been a couple of questions floating around since this morning's patch. Here are the official answers from SOE.
Firstly, the new Raid Grouping system is not a free EverQuest feature. You will not be able to be part of a raiding group using the raid window feature unless you purchase the Planes of Power expansion.

Secondly, AAXP over 30 when you login today works like so: If you log in with more than 30 points, you'll lose the extra. If you log in with 30 or less and then get refunded to bring your total over 30, you'll lose the extra the next time you zone or log in.

Submitted by Baelish, 3:02 PM EST

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PostPosted: Mon Oct 21, 2002 4:25 pm 
As if the Raid Window will make us wanna run out & buy PoP...phooey! I was not cryin that we got a ability taken from us ,in that i agree that a monk should no where near be able to take the damage that a chain or plate class can take. What my prob with it all was that instead of nerfing the All/All equip that gave these uber guild_01 monks this ability they nerfed a monks damage mitigation by 10% & then on top of that they Increased chain & plate class damage mitigation,avoidance,dodge, & stuff by 10%. Also for the nerfs that Wizzards & Mages they got their AA points returned to them in order to decide where to place them differently if they so chose & they gave them other abilities or enhancements to make up for their nerf inconvience. Monks have gotten NOTHING IN RETURN for Verants own admission that THEY meesed up & had to nerf us. It should be like lac says we should be able to do combo attacks ,our flying & thunder kick should have a stun built into it,we should be able to dodge,block, & do more damage than any class in the game, not do any tanking at all , but avoid takeing damage thru avoidance, thats what they should have done for us in return for stick it to us & not a word after nor anything to make up for it. U know what a monk gets as their big 'Class" AA ability?...They get the ability to take even less damage in safe fall ...wow...i really need that to be my big AA ability...yeah right! They need to fix the bugs that affect all the classes b-4 they even think to begin to nerf any classes. i truly love playing this game with the friends i have made along the way & i just wanna keep it that way! i want all the classes to be able to play their char in the way they are supposed to be able to be played i.e. ALL a bards song that have been implemented to this point should be working flawlessly,etc.,etc.,etc. . Thats the whole thing ive got with Verant is that to satisfy a few 1-5% of the customer base they ignore the 95% that pays their bills.
Im fine with the nerf & i will continue to play Shogi as i love doing so & will find new ways to play him to avoid the nerf thing & become a better player too hopefully. I just hate to be a faithful student, pass all my tests & graduate & then have my diploma taken away for xyz & not have it replaced with a diploma for at least abc.


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