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Wayfarers of Veeshan • View topic - fellowships for raids

Wayfarers of Veeshan

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 Post subject: fellowships for raids
PostPosted: Mon Feb 26, 2007 6:16 am 
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ok, idea for raids...to make the fellowship needs to see npc in pok and can have 9 members... so before going to raid ie if a ranger was there and first 8 ranger reported to him before going to raid they could have the sharp shooter fire.... or tank class maybe 2 starting fellowships.. groups are not affected...dont know if good or bad idea but i think it could work...

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PostPosted: Mon Feb 26, 2007 7:42 am 
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i am at a los here can you break this down for someone about the age range of 5.. im very slow with understanding these things at times

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PostPosted: Mon Feb 26, 2007 9:13 am 
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Myth the Fellowshipd that can be formed with thethe TBS expansion can make campfires to port to that have different effects on the fellowshship. these camp fires can be made in an area that might otherwise be difficult or dangerousto get to as long as there are at least 2fellowship members in the zone (ie Darc is in a fellowship that zargrogrikk formed and we have used the fellowship camp fire in Plane of Hate and last night even in a Sewers. instance. made it much easier to gate from Pok to where the fellowship is hunting

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PostPosted: Mon Feb 26, 2007 9:27 am 
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If you had a ranger there first, you would need someone in the lobby to rez him. :P


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PostPosted: Mon Feb 26, 2007 3:40 pm 
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Be nice Mal, we don't ALWAYS die first and fast.....

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PostPosted: Mon Feb 26, 2007 4:26 pm 
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Nealyn's right. They don't always die first...but they ALWAYS die fast! :wink:

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PostPosted: Mon Feb 26, 2007 8:51 pm 
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LOL!
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PostPosted: Tue Feb 27, 2007 6:34 am 
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going to try to clear up my post....group is in guild hall and ready to head to raid... first stop pok and see randell... and there is several other raid members a couple tank types and couple caster and a ranger in the cornor... alley would join caster fellowship that way when the fire for mana regen she would get that affect ...tank types mal dorann tan op who we could not raid without <cough> sorry about seen to have some fur on me.. they would of course join that fellowship for the extra hit points..rangers do we need mana ... extra hit points would be nice but if we are tanking things are not looking real good ...so that would be a raid call if doing bow damage sharp shooter if going in the extra hit points ...just a idea <shurgs> might be something could be nothing

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 Post subject:
PostPosted: Tue Feb 27, 2007 8:40 am 
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It sounds like a good idea. I've always thought the fellowships could be fluid, according to what we needed.


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PostPosted: Tue Feb 27, 2007 10:38 am 
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PostPosted: Tue Feb 27, 2007 2:03 pm 
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PostPosted: Wed Feb 28, 2007 7:58 am 
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PostPosted: Wed Feb 28, 2007 6:46 pm 
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Rhennium Chlorride (56 Epic Shaman) 202
Darcasterr (77 Arch Mage) holder of the10th Coldain ring andon her way tolevel 78
Rheniium64 epic Zerker former DragonHunter) with epic 1.0 (currently working towards Epic 1.5hopefully soon holder of the 10th Coldain ring)

Nytjade if needed [ actually belongs to Nytrix ](inactive account)( Darhen (56 enight 55 Warrior
Darkrezz 5362 Cleric
Doc rhenn 74 Cleric
Rhenyt 24 monk
Rhenn66 Wizard
Fendelyn 51-warrior


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