Wayfarers of Veeshan

An Everquest Guild on Luclin
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PostPosted: Sun Jul 27, 2008 1:41 pm 
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Former Guild Leader / Elder
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Joined: Tue Jun 18, 2002 3:03 am
Posts: 10906
Location: the Greater Faydark
Magelo: 500172
Maden showed us a neat trick today - how to get ported to Jenray's camp. There's a group of three standing stones beyond the old druid ring (not the one where you port in) that will drop you at Jenray's feet.

I am unable to describe it, but I can show someone how to get there. If someone else can write the directions, go for it.

Thanks, Maden :)

REMEMBER: Never talk to Jenray with your weapons equipped, or you'll get an even faster port to the guild lobby.


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PostPosted: Sun Jul 27, 2008 1:47 pm 
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Joined: Fri Jun 21, 2002 9:02 pm
Posts: 3048
Location: Sandy, Or
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Slick way to get there once you see how.


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PostPosted: Sun Jul 27, 2008 3:38 pm 
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Joined: Wed Jun 19, 2002 7:53 pm
Posts: 4389
Location: Wood Village, Oregon
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As best as i can relate it:

From the zone in of Direwind or the druid ring, head toward the wolf cave. Instead of going in them climb the wall and run along the ridge past the direwind current.

It is important to be invisible and as high on the wall as you can get. Follow the wall around an outcropping and you'll see a tent.

Get as high as you can by that tent and go west to a tree by some stone markers. Just past the tree, if you are still high enough, you'll enter an invisible opening. Step close to the markers and you'll be teleported to in front of Jenray's tent.


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PostPosted: Tue Aug 12, 2008 8:27 am 
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Former Guild Leader / Elder
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Joined: Tue Jun 18, 2002 3:03 am
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Location: the Greater Faydark
Magelo: 500172
Sometimes when I go that way, the three standing stones (where the portal is) are not visible. Tan says proximity triggers them. If they aren't there when you get to the location, just go back and forth over the little promontory down from the tent, and they will rise out of the ground.


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